Desert of Silence

Third map of the campaign.

Sand Scorpion


Strengths:

Difficult to land debuffs on as it will dig underground to hide.

Weaknesses:

It is weak to air debuffs. Having followers that specialize in air makes it easy.

Recommended Equipment:

Using a Windslayer of any attribute is recommended. Paired with a fellow that specializes in air combos.

Walk-through:

Desert Mummy


Strengths:

He can be a bit tanky, but his damage output is medium for early levels.

Weaknesses:

It is weak when he gets ready for his power attack. A red mask will appear.

Recommended Equipment:

''Any weapon will be okay. He is an early stage boss.''

Walk-through:

Skeleton Centurion


Strengths:

He can be a bit tanky, but his damage output is medium for early levels.

Weaknesses:

''It is weak when he gets ready for his power attack. A red mask will appear.''

Recommended Equipment:

''Any weapon will be okay. He is an early stage boss.''

Walk-through: